Add the proper chain up (in preparation to actually freeing stuff) and
remove the empty dispose implementation
static void
gdk_win32_screen_finalize (GObject *object)
{
-}
-static void
-gdk_win32_screen_dispose (GObject *object)
-{
+ G_OBJECT_CLASS (gdk_win32_screen_parent_class)->finalize (object);
}
static void
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GdkScreenClass *screen_class = GDK_SCREEN_CLASS (klass);
- object_class->dispose = gdk_win32_screen_dispose;
object_class->finalize = gdk_win32_screen_finalize;
screen_class->get_display = gdk_win32_screen_get_display;